View Single Post

Default 

October 26th, 2012, 09:39
No worries, both you and wolfling are correct. I think the single biggest complaint about Frayed Knights 1 was the interface for spellcasting and using active feats. So it's a big challenge for me to see if I can find a way to keep the richness of the existing system - and the interesting potential decisions - and yet not overwhelm the players quite so much anymore with too many choices that are too complex to really tell the difference between them.
RampantCoyote is offline

RampantCoyote

RampantCoyote's Avatar
Sentinel

#6

Join Date: Oct 2007
Posts: 582