Originally Posted by Pessimeister
Have to disagree with that pretty sad assessment of what I think is a very innovative magic system. I think in a role-playing game in the tradition of UU, it's perfectly justifiable to have magic system that's slow and strategic.
After all it's not a freaking arcade game or "awesome button" based action game, it's an RPG.
Furthermore, you could pre-plan and store spells for that next Ylside encounter or whatever. Some of the fights I had with Liches in the crypts during my magic build character were both intense and memorable.
Ahh man, C'mon Arkane…bring Arx 2 to Kickstarter!