We began work on Mass Effect Trilogy in earnest last April, shortly after Mass Effect 3 had shipped. The trilogy was complete, but there was a slight complication — there are people who had missed out on one (or more) titles in the series. From day one, we had announced that Mass Effect would be part of a trilogy. Jumping into the series at a midpoint could be intimidating. One thing you should know about our development team is that we’re all very passionate about the trilogy, the entire Mass Effect universe. So we started looking at ways to take away any intimidation or barriers players new to the franchise might feel, while also providing an amazing overall experience at a great price for the holidays. So the Mass Effect Trilogy was born.
Now I know that may sound like an easy thing to do, but it actually took a lot of talented people and a lot of effort to make this happen – for every version of Mass Effect Trilogy. Even for the platforms we’ve launched all three games on before, reissuing a game isn’t easy. There isn’t a switch in the game code that you can flip and suddenly it runs on newer, completely different hardware architecture or a new online client. There is no such thing as “just a port.” Luckily, we have great partners at Microsoft and EA who were instrumental in helping us make as seamless of an experience as possible for all three games.
Then there was building the original Mass Effect for the PlayStation 3.