Originally Posted by Fluent
Let's talk about Risen for a second. Risen was great because even the chests felt like they were completely hand-placed, with hand-placed loot inside of them. It didn't feel like, "oh, I'm level 10 so there will be level 12 gear in the chest". It felt like that loot was there no matter what level you were, and that went a long way to make the world feel completely hand-crafted. Same idea with enemies not respawning and being hand-placed in the game world. That game just really did a good job of creating an open world that was completely hand-crafted.