View Single Post

Default Diablo 3 - How the endgame failed @ PC Gamer

November 6th, 2012, 20:47
PC Gamer's Tom Senior writes How Diablo 3's endgame failed:
The auction house is all-consuming at high levels in Diablo 3. Drop rates have been modified upwards extensively since launch and the Paragon levels added in a recent patch lets players increase drop rates by 3% with every ding. Nonetheless, I canít remember the last time a usable item dropped for my level 60 Barbarian. The odds that Iíll discover anything that I can directly equip seem absurdly small. At Inferno level, gear is everything. Youíre as tough as the armour youíre wearing. To get precisely what youíll need, the auction house is the only viable option.
Diablo 3 has become a game about gold. Its endgame, with the auction house at its heart, is about slow, incremental progression, cash runs and repeated boss raids. It relies on grind-heavy objectives that feel very different to the rush of new skills I enjoyed on the journey to level 60.
More information.
Dhruin is offline

Dhruin

Dhruin's Avatar
SasqWatch
Super Moderator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,967