View Single Post


November 7th, 2012, 23:55
The original Diablos were designed to endlessly grind as well as have stories that ended. This is consistent with those. The problem is that "endless grind" has a bad connotation here. But not in the originals, becasue for them it was more interesting and less "grindy".
Thrasher is offline


Thrasher's Avatar
RPGWatch Donor


Join Date: Aug 2008
Location: Studio City, CA
Posts: 12,849