View Single Post

Default 

November 7th, 2012, 22:55
The original Diablos were designed to endlessly grind as well as have stories that ended. This is consistent with those. The problem is that "endless grind" has a bad connotation here. But not in the originals, becasue for them it was more interesting and less "grindy".
Thrasher is offline

Thrasher

Thrasher's Avatar
Wheeee!
RPGWatch Donor

#18

Join Date: Aug 2008
Location: Studio City, CA
Posts: 9,975