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November 8th, 2012, 14:36
Originally Posted by SpoonFULL View Post
How can you have an rpg with level scaling and respectable length (and fun factor of course) without grinding? It is inevitable and part of choices in a rpg
Grinding is when you're doing a repeat activity without having fun. Well, to me - anyway.

But having "grinding" as part of an RPG doesn't make the entire game a grinder.

It would be like saying that RPGs are "travellers" because you travel in them
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