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November 9th, 2012, 12:06
Originally Posted by DArtagnan View Post
The loot design is a result of not understanding the appeal of loot. The skill system is the result of not understanding the appeal of replayability.

Unfortunately, the team in charge of Diablo 3 simply didn't understand Diablo. However, they were fine craftsmen - and if they'd taken on another game - I'm sure it would have been quite fantastic.
Another example of certain people believing that the only option is never to change something or appeal to other people than themselves. Diablo 3 is different to previous Diablo games.. and it's better IMHO.

It doesn't matter which of our opinions is right individually, but sales will judge if Blizzard were right or not.
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