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November 13th, 2012, 20:15
Originally Posted by Santos View Post
"usually when players turn on perma death all it does is force them to reload when someone dies."

I must be getting old, because this seems, to me, how video games should work.
Then it's mainly just an annoyance. I'd prefer it either like in FO3/FO:NV where the companion(s) will be knocked out, or i'd prefer true perma death (like in a Rouge-like game), then there will be a true sense of loss, something that you will never have otherwise.
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"Since you are sharing your opinion with others you might give a false impression to those who haven't played the game yet." zahratustra shares his view why i'm not entitled to have an opinion on RPGwatch
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