Xcom: Enemy unknown discussion
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November 14th, 2012, 01:08
Nah, it's a part of the game balance.
Ditch early grenades, they suck. Keep medkits if possible only on supports - I never needed more than two medkits in the team.
Also by leveling up your team, you'll see that some will get a bonus inventory slot.
And pistols are not useless, they deal only 1 notch damage early, but sometimes are a life saver when you should reload but if you do that the author from True Blood theme will do bad things with you.
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