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November 14th, 2012, 00:50
Permadeath, I feel, is great for a turn-based game. It adds that little extra motivation to strategize your battle(s). In more fluid and chaotic (non-turnbased) gameplay, I don't really care for it since so much is left up to chance.

Not sure how I feel about permadeath in Eternity's realtime w/ pause gameplay, though. If the Infinity Engine games are any evidence, it would likely just lead to more reloading (unless a resurrection skill is easily had - which, from what I've gathered, it won't be).

Good interview.
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