Originally Posted by DeepO
Well, I think we´re on the brink of posting in circles and this thread is kinda old heh, so just a few quick notes:
Yep, it was too streamlined, but on the other hand classes, powers and guns felt more distinct.
Interesting. Personally I´d say that the main quest in ME1 was presented as a more pressing matter, it´s even called Race Against Time, eventually. The trip through Omega relay was presented as a suicide mission so it felt more justified to fuck around to me.
Thankfully. Remember, it sucked in ME1 .
There were two ways how to deal with it - either improve it dramatically or drop it. Dropping it may have not been the better solution of the two, but I generally consider exploration to be an aspect where being poor is worse than being none.
When it comes to discovery, for me the only such moments in ME1 were when I´ve arrived at "!", aka quest destination, and learned what´s up. Rest was just driving to map icons with predictable content.
ME2 preserved those "!"´s in the form of anomalies.
Of course I could, but this was far from being an issue big enough to make ME2´s combat less fun than ME1´s for me. I could usually predict combat in ME1 too anyway.
Maybe you did, I didn´t. But then again, unlike ME1, ME2 actually doesn´t patronize players about picking difficulties for their first playthroughs, so I have no experience playing it on anything below hardcore.