“Sui Generis is not about running around killing hordes of enemies in order to collect experience points and numerous items,” the Kickstarter page reads. “It is about exploring a world and being involved in major events there. What exactly you do and how you do it is entirely up to you. The world is carefully designed to be believable and have a life of its own. It is not there to wait for you to go on quests, trigger events or make decisions. Events will take their course and may take a turn for the worse if you don’t get involved.”
There will be no saving and loading, no easy out for the unwary or careless, and death—well, prepare to die. And when you do die, events that transpired before your death will remain in place. Death matters.
“Much of the time combat situations will be occasional yet meaningful,” the game description continues. “Few opponents can be dismissed as trivial. Though there are powerful items, even an old rusty sword can be effective in the right hands. There are no levels, but there is a more natural progression system based on skills and thaumaturgic powers. There are no classes, but rather countless possible builds with diverse and interesting qualities.”
No classes, no leveling, and a deep, dynamic open-world. Oh, and really unique and quite possibly amazing combat.