Originally Posted by DeepO
Class distinction. Vanguard in ME2 felt a lot different to other classes than vanguard in ME1. Same with sentinel and infiltrator, and it was due to those three powers.
I know. The point was that in ME1 all weapons within a type feel the same and Iīve never found minute differences in accuracy and overheating to mean squat.
Most of those hundreds of weapons were pointless and only served as inventory clutter, in my experience.
More times, the better.
I prefer when games leave this kind of stuff on me. Of course I wasnīt really "insulted", it was just annoying not being able to raise the challenge when there was none.
My point was that Iīve only played ME2 on hardcore and insanity, which may be the reason why I havenīt found the minute-to-minute combat as predictable and it did not feel like I "did the same thing over and over".