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Diablo 3 - How the endgame failed @ PC Gamer
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November 14th, 2012, 21:27
Challenge isn't in demand. That's a genre defining point today, sadly. Reward and "achievement" is, though. If devs could figure a way to directly stimulate our pleasure centers without any "game" features, they would.
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Thrasher
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Join Date: Aug 2008
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