View Single Post


November 14th, 2012, 21:27
Challenge isn't in demand. That's a genre defining point today, sadly. Reward and "achievement" is, though. If devs could figure a way to directly stimulate our pleasure centers without any "game" features, they would.
Thrasher is online now


Thrasher's Avatar
RPGWatch Donor


Join Date: Aug 2008
Location: Studio City, CA
Posts: 12,194