Guido Henkel: I have always felt that real-time combat in a party based game is not only unrealistic but also extremely limiting. The beauty of role-playing is that you let your imagination go wild and if you force the player to revert to reflexive hacking and slashing, you are, in a way, defeating the purpose of RPGs. I prefer to take my time, appraise a situation and make tactical decisions. This kind of approach takes time since you need to do this kind of situational analysis for each member of the party. Therefore, real-time combat was never an option we considered seriously.