Thread: Dragon's Dogma
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November 16th, 2012, 16:32
Originally Posted by Fluent View Post
Gotcha.

It seems that most games on consoles are action-RPGs. Can't really think of an RPG I've played that hasn't been centered around being in combat.
I thought the difference was mostly about two things: quantity of stats and number of times you hit the mouse. Diablo was probably the creator of the sub-genre because it didn't really properly fit into either RPG or action games and was too popular to be ignored. It had stats and story and quests and phat lewt, so it didn't really fit into the action game bucket of that time, but it was also a button masher with only 3 stats, so it didn't really fit into the RPG bucket (dominated by turn-based, or real-time-with-pause, tactical battles) of that time, either. Had Diablo been a disappointment on sales, it would have been criticized for being a tweener, but since it did so well and spawned countless copycats, the talking heads were forced to create a new bucket.

Sorry. No pearls of wisdom in this oyster.
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