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November 16th, 2012, 18:22
Well, most of the "action-RPGs" I've played have plenty of NPC interaction as well.
Kingdoms of Amalur has over 500,000 lines of spoken dialog. You can interact with NPCs all day if you want to. Yet it has a lot of action combat to go along with that.
Hell, even Diablo had plenty of story. Diablo 1 and 2 were certainly hardcore RPGs in my book. But I can at least understand why one would label them "action-RPGs".
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