November 16th, 2012, 19:56
I tend to think that KOAR is rather a micxture between "Action-RPGs" and more traditional ones. I believe that it perhaps would have even spawned its own sub-genre. But I'm not sure, and I'll never be able to prove it, because it failed so much (in terms of sales).
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“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)