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November 17th, 2012, 10:52
Also here is an interview at the codex:
http://www.rpgcodex.net/content.php?id=8570

These quotes might interest readers here:
How diverse are Antharion's quests going to be? What other types of quests apart from kill and fetch quests are you going to put in the game? You also call the game world of Antharion "open-ended". Does this include alternative endings and multiple quest solutions?

There’s a lot of diversity. Of course you’ll have the standard Fed-Ex style quests, but you’ll also have some pretty unique stuff. For example: you meet a local slave trader in one of the sleazier taverns on the wrong side of town. He tells you that he’s just had a shipment of Orcs stolen by a rival slaver and asks you to go retrieve them. From this point there are a number of possible outcomes: (1) you could go and retrieve the Orc slaves and return them to the quest giver; (2) you could go and free the Orc slaves; (3) you might happen to run into the rival slaver who would then offer you money to kill the quest giver; or (4) you could just kill all of Orc slaves for the heck of it. Personally, I love these types of quests and will put as many of them in as possible. The decisions that you make in a quest like this will have a direct impact on your party’s alignment which in turn affects the world in all kinds of other ways.

So definitely, Antharion has multiple endings and lots of multiple quest solutions.
Currently there is little to no character animations in the game. How is that going to change?


While animation is visually appealing, it also obfuscates the underlying core gameplay mechanics. That said, I understand that a lot of people want it and at this point we’re seriously considering adding it as an option.
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