Here are the new virtual add-ons (no shipping charge):$10: NEW - Downloadable game music soundtrack
$10: NEW - Art book PDF
$20: NEW - Set of 4 high-resolution game art images in PDF
NOTE: The first two are included in the $35 and higher tiers. Order one if you are at the $20 tier and only want one of the two items, or if you are at any tier and want an extra copy to give to a friend.
New physical add-ons (shipping charges apply, the 4 art print add-on counts as a single item for shipping purposes):$10: NEW: Meep keychain
$20: NEW: "Erana's Tribute" poster 11"x17" (art without poem)
$50: NEW: Set of four 11"x17" poster prints of Hero-U game art
The art prints are different from the "school art on canvas" print that Master Rogues (and above) will receive.
Lori answered this question for the Gaming on Linux site. I think her answer is of interest to all of our backers and potential backers.
In the first place, Adventure/RPGs are a very rare breed indeed. We were the first to design them with our QfG series. Japanese RPGs could be called Adventure/RPGs because they have strong stories and characters. But I don’t know of anyone actually using the classification of Adventure/RPG other than us right now.
But story-telling is ingrained in human nature. We love stories. That’s why movies and books continue to entertain people all over the world. RPGs are direct descendents of tabletop D&D games that combined story-telling with character progression and action. We want to create games that are fun experiences with meaningful stories, characters you care about, and excitement.
There isn’t a lot of excitement in most Adventure Games. There aren’t too many quirky characters in RPG games – they tend to take themselves very seriously.
Quest for Glory was an Adventure Game with Role-playing elements. It took advantage of the strengths of Sierra On-Line’s talents and resources. Hero-U will have more Role-playing elements – more exploration of caverns, dungeons, and catacombs. The player will have the ability to shape Shawn’s character and his destiny by making critical choices and improving Shawn’s skills by practice and study. Unlike the real-time combat of Quest for Glory, Hero-U will have tactical combat where you can treat each combat like a chess match where you plot your moves carefully, a fast-action skill vs. skill, or find ways to never come in direct combat with your opponent. We want the player to feel completely in charge of Shawn’s fate.
Hero-U will be a unique game with humor, story, adventure, action, and perhaps even romance. It will touch the heart and it will make you smile. What’s not to like?