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November 19th, 2012, 22:03
KoA was never meant to be an MMO. They had an MMO in development as well as the single player game. But Reckoning was always intended to be a single-player game from the start. It was in development for over 5 years.

Hollow is subjective though, fair enough. Funny that you mention Mass Effect, a game which I thought was very good, but ultimately I spent about 30 hours with Mass Effect before quitting, whereas I spent 180 hours with Reckoning. It completely drew me in and consumed my life for a few weeks.
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