Hero-U - Kickstarter update #24
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November 20th, 2012, 03:36
To me the best thing about QFG series was that gameplay really depended on the class you played. Not only about combat, but about how you would solve situations. For example, getting inside a castle, as a warrior, you'd fight the guards outside. As a thief, you would tightrope walk from a tree, as a wizard you would levitate and cast 'push', and these situations would present all through the game. There were also locations that would be just a generic house as a warrior or wizard, but as a thief you could get inside and steal things, then go to the thieves' guild and sell them, or as a wizard you would go to the WIT (Wizard's Institute of T…something) or the Fighter's guild as a warrior. There was a real point to play the games 2 or 3 times.
Now, this doesn't apply to this game as you're a rogue, but you get to choose different skills so there should be several ways to overcome obstacles (not the same, but good enough for me).
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