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November 20th, 2012, 20:07
Granted this is not off to an impressive start…..

However, I think we are starting to see the challenge and difficulty of kickstarter. It takes time and development to create things that can be shown…people wanting working demo's is just silly. To create a working demo you almost have to create the whole game which takes lots of time. Time being money its hard to create any you can show before doing any development work which costs money.

I think the best bet is clearly defined gameplay and background story info with maybe some mockup art showing how the game will look. Someone needs to find that sweatspot that tells potential buyers what the game is about without a huge money commitment from the revs.

I didn't think the project eternity launch was good at first either but they got by mostly on reputation.
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