View Single Post

Default 

November 21st, 2012, 22:52
Yeah, that bugs me + the quicktime interrupts were kind of "funny"? A lot of collar grabbing. I felt like the game pushed you to figure out how to get the most points, rather than picking a role (or just going with your feelings). It felt strange to be always hovering over a mouse button during conversations just in case there was a possible interrupt. Also, this meant could not just spacebar through tedious dialogue if I wanted to catch all possible interrupts. Very odd roleplaying.
Thrasher is offline

Thrasher

Thrasher's Avatar
Wheeee!
RPGWatch Donor

#52

Join Date: Aug 2008
Location: Studio City, CA
Posts: 9,991