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November 26th, 2012, 18:40
Well hopefully the slow CPU doesn't hinder too many games on the Wii U. I think this Metro thing is just an isolated incident since the developers just don't seem to have the resources needed to make their game compatible with the "foreign" Wii U hardware.

Of course, other ports of CPU-intensive games may suffer the same fate as Metro, due to the unique nature of the hardware itself. But I'm holding out hope that the system can deliver good RPGs that aren't driven by the CPU. We shall see I guess…
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