Originally Posted by Gokyabgu 
Mr. Guedo must have taken lessons from the Shaker project. One of the mistakes he made was starting the campaign without specific knowledge. According to what I have seen in Kickstarter yet, updates afterwards can’t save the projects. I think many people wants clarified information about certain aspects of the game (gameplay, setting, etc) at the very beginning. “We haven’t decided yet” isn’t a phrase that seems popular among potential pledgers.
Perhaps if the folks from these ambitious KS fantasy RPG projects banded together, they could formulate a project with a better chance of success? Perhaps we need a "How to run a successful Kickstarter RPG campaign" cheat sheet?
Originally Posted by Sacred_Path 
This is the first time I'm mad the boards I'm on aren't heavily frequented. It would probably be obnoxious if my first post anywhere was "ohai, u kno THORVALLA?!!1" I know I hate that.
But someone must spread the word
Have you tried posting to the Bioware and Obsidian forums? They seem to get a decent amount of traffic. Perhaps try Reddit as well?