Originally Posted by Gokyabgu 
Mr. Guedo must have taken lessons from the Shaker project. One of the mistakes he made was starting the campaign without specific knowledge. According to what I have seen in Kickstarter yet, updates afterwards can’t save the projects. I think many people wants clarified information about certain aspects of the game (gameplay, setting, etc) at the very beginning. “We haven’t decided yet” isn’t a phrase that seems popular among potential pledgers.
If I remember correctly, Project Eternity also started without any real info other than "we're the dudes that made Planescape Torment, we're going to make a game, give us your money"