The iOS build is not approved. We've found a crash bug and had to re-submit, which pushes us to the back of the line. I'd guess next week.
We aren't going home until the new build is submitted. We've done a lot of builds and testing and we are close now.
Mac OSX approvals are taking longer than iOS, so it is hard to predict. PC is only launch date we can control.
Android is trailing iOS. Our current crash is cross-platform, so the fixes are for all platforms. Legacy code bites again.
We'll get Android done before Christmas. The list of supported devices might be very NVidia skewed though