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November 28th, 2012, 14:34
Originally Posted by wolfing View Post
And yet they have $14k after 8 days, so maybe it really doesn't matter. It's more about the franchise recognition and/or the developers work in popular games of old.
Popularity isn't what is required, visibility is. Castle Story is being made by newcomers and they received $700k on their Kickstarter. They got that much because they have been showing their games for 6 months and reached lots of people prior to starting the campaign. They didn't have any stretch goals and they were asking for $80k only.

That is the main difference between brand new project with new team and franchise recognition/know developers. The later already have visibility and gaming "website" are more interested in talking about them than nobodies.

Kickstarter purpose have been highjacked when it come to games though. The point was to kickstart projects for people who couldn't find the fund they required. Now, it's just a pre-ordering system…
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