View Single Post

Default 

November 30th, 2012, 03:41
Originally Posted by Carbon View Post
Yeah I hated how they kept "refining" the Goldbox rules and mechanics of the games, I distinctly remember the "Move" button in PoR series; they changed it from game to game. I think the finest, most refined experiences where not from DQoK but the Savage Frontier games…those where pretty vanilla but oh so much fun and old skool
Treasures was good, but Gateway had the worst encounter design of all the Gold Box games except the second Buck Rogers game.
PetrusOctavianus is offline

PetrusOctavianus

PetrusOctavianus's Avatar
Retro Gamer

#73

Join Date: Dec 2011
Location: Bjørgvin
Posts: 84