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December 2nd, 2012, 15:20
Funny, the pathfinding never bothered me, and the companion AI sure as hell didn't. Quite the opposite, I liked tha fact that you had to control all your characters in combat whenever you faced something tougher than a Gnoll. In all the similar games since BG (DA:O and NWN2) the AI could handle itself good enough so I never felt the need to pause as much. This also made the battles in those games less interesting, because since the need for tactics wasn't there they ramped up the number of fights and enemies instead.
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