For Project Eternity, you've gone with a more traditional fantasy setting than in Torment. Was that always your intention?
CA: The way we approached it was we got Josh Sawyer, who was the project lead on Fallout: New Vegas, and we got Tim Cain, me, Feargus [Urquhart] and our other project director Adam Brennecke in a room, and we listed out all the points that we enjoyed about Infinity Engine, and notably dungeon delving, and a lot of the discussion came back to a lot of the strengths that the Forgotten Realms setting had. What they would do is they would create a lot of interesting spaces and sort of build cultures around these cool dungeons, and it was resonating with just about everybody, that they wanted a more traditional fantasy setting.
I do think that the ways that we're approaching the fantasy setting… It's not [entirely] "traditional fantasy." You'll see some similar races, but the takes on the races are going to be a bit different than people expect, so I think that'll be enough to set it apart.