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December 4th, 2012, 18:53
Not a surprise really. To be honest, I was a little put off by the pretentiousness of the descriptions. I have no idea who legendary designer Guido Henkel is, so the name recognition factor didn't work. Then the game illustrations were just crude sketches and the map was pretty vanilla. With Project Eternity, I at least had some past examples of similar games for comparison: IE; plus I recognized some of the names and I found the map appealing. For this game there was nothing to go on, so I had no idea whether it would be the type of game I like to play. Hence it was difficult to find much enthusiasm for this pitch, and the complete lack of momentum pretty much killed it.

Note that I've not lost any interest or enthusiasm in KS; quite the contrary. But I'm still going to be a selective consumer.
Last edited by rjshae; December 4th, 2012 at 19:03.
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