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December 5th, 2012, 03:52
You have to make it a "good" playable demo though. What makes a "good" playable demo is making it a good example of how the game plays rather then not even remotely like the game which is what many demos are. Don't just have the demo be the intro to the game since the beginning of most games don't really represent how the rest of the game is.

PS. A good suggestion would be to take a part from the middle of the game, and create an alternate story for that area, (to not spoil the story in the demo) and add a short tutorial, and release that as a demo.
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