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December 6th, 2012, 01:59
Originally Posted by Alrik Fassbauer View Post
If video games are Art,
then please tell me why video game publishers treat them as Wares ?
you've never heard of commercial art? Warhol was one for years - its where he got the idea of the Soup Cans and Brillo Boxes. Of course, most people didn't realize he was being ironic. Another example are record companies who list their artists as part of their "catalogues".

Anyway, I've always taken issued with video games as art; to me they are games.

But MOMA makes an interesting point and brings in the question of design.

I do like the fact that they really went to the vault for their pieces. It is intersting they did not choose Table Tennis for Two. In today's vernacular you would probably call it a "tech demo".

I would add Pac Man for taking the video game out of space, Donkey Kong for the run and jump side scroll design - but especially for introducing story to the video game, Zaxxon for its Isometric design, and Qix for obvious reasons. The inclusion of Tempest was smart.

But Legend of Zelda? I think they should go back to DnD for the introduction of the tile based game.

Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
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