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December 6th, 2012, 14:02
Originally Posted by blatantninja View Post
The best part of the game was getting wiped out 10 feet from candlekeep because the game spawns too many enemies? What are you a masocist?
No, I like to be challenged - and getting killed in the beginning makes me consider my actions more carefully. That's how you learn and adapt - so long as the game is fair.

Now, the low-level D&D game has always been a bit of a gamble - because of the low amount of hitpoints - and the high amount of mobs in the average encounter. But you don't need more than 1-2 levels before that starts turning around. As I said, I really like being challenged at first - just like I love Gothic and how I was killed dozens of times before I started to adapt. But it does need to be fair about it.

I'm glad they changed it. I don't need to get my ass kicked everytime I enter a new area. I'd rather have challenging fights that I win more often than not.
Fair enough.
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