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December 7th, 2012, 20:13
Originally Posted by Gaxkang View Post
Isn't the whole concept of an RPG a Skinner's box? You're weak > need to level up > level up > YES! I HAVE POWER!! > your enemies scale > you're weak > need to level up .
Questing for power is an antithesis of role playing. Additionnally, players tasting to quest for power love that for the secure environment. The output's relation to input is safe and triggers anytime the player meets the requirements. It is transparent and the causation between effort and reward fully reliable.

In a RPG, this does not work this way: efforts are not forcefully rewarded. It is not transparent to the player. You cant compute your way up.

Maybe one cause players do not like to play RPGs. The environment is unsecure and you might spend hours without reaping anything else by the pleasure of roleplaying (which players do not like)
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