December 8th, 2012, 15:40
In TDE, "adventure points" were scarce (depending on the game master, of course). The general view on (A)D&D is, that its leveling upwards is much faster than that of TDE.
I'm not sure, but I tend to really see both models xisting at the same time :
- slower levelling
- faster levelling
with my of course very subjective impression that faster levelling is an "american phenomenon", and the slowe levelling rather "an european phenomenon". But i must also add that I know onl a few role-playing systems. Therefore my personal impression might be wrong, too.
My very personal impression/opinion is as well that slower levelling creates a bigger "feeling/impression of an achievement" than faster levelling. Wandering on a country road vs. travelling by car on a motor-highway, so to say.
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“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)