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December 8th, 2012, 16:37
I personally think that advancement shouldn't be too slow, where it feel like your character isn't going anywhere. Nor too fast, where it just feel pointless to gain levels in the end. Note that gaining new gear is part of this equation. Sometimes gaining a "+1" sword achieve the same thing as gaining a new level in the sword skill.

I think it's a difficult balance to get and dependent on the content presented. The skill-based vs class/level doesn't have much to do with it either, balance is required everywhere. It's all a question of "tweaking" improvement increase to the content available.

Unfortunately, these days most games have this balance skewed toward faster and flashier. Just like where marketing and consumerism have been going.
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azarhal

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