Xcom: Enemy unknown discussion
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December 8th, 2012, 18:58
I didn't want to spoil it much, but you'll desperately need snipers' bonus damage vs robots later in the game. Using 2 snipers in the party early will make sure they level up enough to grab the skill. In the late game, those two snipers will make the most dangerous enemy completely useless.
At least one support is selfexplanatory, but 2 are essential early game when you can easily lose ppl because of the poison damage (and with 2 supports you make sure one can heal the second one).
A for heavies I always kept one in the party but tried not to use him a lot (so he doesn't destroy too much of alien tech).
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