The most compelling reason to buy the game is thereís the fact itís on the iPad for the first time naturally, and the delivery both succeeds and fails. For the most part the interface is comfortably laid out and the chance of death-by-accidental-tap is almost non-existent. On the other hand, there isnít a clear enough indication when you have tapped on an enemy. A couple of times Iíd lost a round of combat because I had thought that I told my hero to slash at the troll, but he instead moved next to the monster and stood there twiddling his thumbs.
Itís also slightly problematic that the movement of the heroes is mapped to roughly the same touch screen command as the map scrolling action. A tap and swipe will move the map around, and this is fine, but often when I took my finger off the screen after scrolling around for a bit, the game would register that as a ďtapĒ and send my party of heroes wandering off somewhere I didnít necessarily want them to venture. Itís workable, but occasionally irritating.