I think Indie gaming becomes more mainstream gaming.
The Publishers are going to pay their price for their risk-aversity.
But the gamers are also pying a price : Those who always wanted graphics over everything else - including story - and those who demanded high-costgrapics (and possibly full voiceover, too), are now paying the price for demanding/driing "the inditry" into cost regions no-one can bear anymore.
nd people just don't want all o that stuff. The casual gamer doesn't need or wat top-notch graphics. He or she wants top-notch
gameplay !
I think that this illustrates "gaming industry vs. casual gamers" very good :
Originally Posted by Alrik Fassbauer 
How Software Development works :
1. http://blog.thingsdesigner.com/index…ing-comic.html
2. http://forums.ddo.com/showpost.php?p…67&postcount=1
Provocating said, the "industry" listened to the "hardcore gamer" too much, and perhaps now the casual gamers are turning towards Indies instead, I guess.