Project Eternity has no morality or "alignment" mechanic. We use a reputation system (like the one in Fallout: New Vegas) to track the opinion various factions and communities have of the player. We believe this is more intuitive to the player and allows them to play with the factions instead of feeling like they are being judged by the designers.
This is one step in the right direction. It would be cool if they implement Fallout mechanics in PE as much as they can.
Hell, I even wish they make PE a flat-out Fallout clone in a fantasy world.