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December 16th, 2012, 16:56
Originally Posted by EvilManagedCare View Post
Glad to see there's not a huge emphasis on the romances. Seems like for DA:O *the most recent "spiritual successor" to the IE games and yes I know not an Obsidian product) that was a major selling point. While I enjoy the NPC interactions, forging romances in a game just doesn't appeal to me.
This has been debated plenty of times and while I respect your opinion I have to disagree. As for no morality system sounds good but I can't say if it works till the game is released.

Rule one of any gamer never believe everything a developer or publisher says.

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