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December 22nd, 2012, 22:02
Druids are a hybrid class more than a pure. They really lack the same variety of offense that the arcanes provide, and lack somewhat in the support of the divines.

Code:
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page

Level 20 True Neutral Half-Elf Female
(20 Druid) 
Hit Points: 322
Spell Points: 1421 
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 8
Will: 16

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(36 Point)       (Level 1)             (Level 20)
Strength             16                    26
Dexterity            13                    15
Constitution         16                    18
Intelligence          9                    12
Wisdom               16                    18
Charisma              8                    10

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Intelligence used at level 11

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               3                    13
Bluff                -1                     0
Concentration         7                    27
Diplomacy            -1                     0
Disable Device       n/a                    n/a
Haggle               -1                     0
Heal                  3                     5
Hide                  1                     2
Intimidate           -1                     0
Jump                  3                    12
Listen                3                     4
Move Silently         1                     2
Open Lock             n/a                   n/a
Perform              n/a                    n/a
Repair               -1                     1
Search               -1                     1
Spot                  3                    21
Swim                  3                     8
Tumble                n/a                   3
Use Magic Device      1                    11

Level 1 (Druid)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Favored Soul
Feat: (Selected) Toughness


Level 2 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Wolf


Level 3 (Druid)
Feat: (Selected) Shield Mastery


Level 4 (Druid)


Level 5 (Druid)


Level 6 (Druid)
Feat: (Selected) Quicken Spell


Level 7 (Druid)


Level 8 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Winter Wolf


Level 9 (Druid)
Feat: (Selected) Natural Fighting


Level 10 (Druid)


Level 11 (Druid)


Level 12 (Druid)
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 13 (Druid)


Level 14 (Druid)


Level 15 (Druid)
Feat: (Selected) Natural Fighting


Level 16 (Druid)


Level 17 (Druid)


Level 18 (Druid)
Feat: (Selected) Natural Fighting


Level 19 (Druid)


Level 20 (Druid)
Enhancement: Druid Natural Adept
Enhancement: Druid Beastial Nature I
Enhancement: Druid Beastial Nature II
Enhancement: Druid Blood Moon Frenzy I
Enhancement: Druid Blood Moon Frenzy II
Enhancement: Druid Blood Moon Frenzy III
Enhancement: Druid Celerity
Enhancement: Druid Essence of the Shrike I
Enhancement: Druid Essence of the Shrike II
Enhancement: Druid Fatal Harrier
Enhancement: Druid Nature's Warrior I
Enhancement: Druid Nature's Warrior II
Enhancement: Druid Shifting Rake I
Enhancement: Druid Shifting Rake II
Enhancement: Druid Vengeful Hunter I
Enhancement: Druid Vengeful Hunter II
Enhancement: Improved Rogue Dilettante I
Enhancement: Improved Rogue Dilettante II
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Druid Waxing Hoarfrost I
Enhancement: Druid Waxing Storm I
Enhancement: Druid Waxing Life I
Enhancement: Druid Zenith of Hoarfrost I
Enhancement: Druid Eminence of Hoarfrost I
Enhancement: Druid Eminence of Hoarfrost II
Enhancement: Druid Eminence of Hoarfrost III
Enhancement: Druid Eminence of the Storm I
Enhancement: Druid Eminence of the Storm II
Enhancement: Druid Eminence of the Storm III
Enhancement: Druid Eminence of Life I
Enhancement: Druid Eminence of Life II
Enhancement: Druid Eminence of Life III
Enhancement: Druid Strength I
Enhancement: Druid Strength II
Enhancement: Druid Toughness I
Enhancement: Druid Toughness II
This is My TR plan. STR-based, but with investment into WIS for usable DCs. Wolf Melee hybrid build. Note I have not included any gear. So HP at 20 with no EDs will be pushing over 500 easily. Once I get back to 24, it'll breach 600+ unless I'm in US, in which case, it'll probably breach 1000.

For a f2P 28 pointer, dump DEX entirely, and go Human. Simply move feats up a level, and add the Improved Shield Mastery feat in at 6 (instead of 21/24). This boosts your defense as well as offense on a Druid, which in Wolf form is somewhat reliant on doublestrike and SA damage.

STR 16 (10pts) - All level-ups here
DEX 8
CON 15 (8pts)
INT 8
WIS 16 (10pts)
CHA 8

1 - Toughness
1 - Shield Mastery
2 - Wolf Form
3 - Quicken Spell
5 - Bear Form
6 - Improved Shield Mastery
8 - Winter Wolf Form
9 - Natural Fighting
11 - Dire Bear Form
12 - Improved Critical: Bludgeoning
13 - Water/Fire Elemental Form
15 - Natural Fighting
17 - Water/Fire Elemental Form
18 - Natural Fighting

For 21, you can push in Power Attack, or go for Maximize Spell for some power to your limited spell dps. My plan was actually Precision, but a 28 pointer will struggle to fit the DEX requirement. Empower Healing is also a useful alternative, as that is the only meta that effects Regenerate/Mass Regen and Heal.

Dwarf is another good choice for the +2 CON, +2 CON enhancements, and extra Toughness enhancements if you want. Up to 60 more hp. Elf and Drow are sub-par choices for a Druid Wolf, having no synergies and no advantages, with the disadvantage of -2 CON. Halfling has no advantages or disadvantages, as the -2 STR is offset partially by a racial size bonus to-hit and more than offset by racial SA damage enhancements.

Tomes help, but are not needed.

Alternately, you can sacrifice some DPS for spell DCs by putting all level up stat points into WIS instead. No other changes.

It was the night before Hogswatch…

I became insane with long intervals of horrible sanity - Edgar Allan Poe
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