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December 25th, 2012, 18:57
Originally Posted by Tuco View Post
Personally, I don't. I care just about how *I* enjoy the game, which is different, so what I don't want to see is the game being ruined for the sake of catering to a wider audience.
This silly idea that a game should be "for everyone" is probably one of the biggest plagues in modern game design.
100% You've managed to express my thoughts more clearly than I've been able to. Especially the last sentence!


Originally Posted by DeepO View Post
Id say that in this case such viewpoint only reinforces the notion that an easy mode would very likely be a waste .

I mean, in Dark Souls the difficulty is inherent constituent of the atmosphere, pacing or the sense of discovery and its the central pillar of the experience the developers wanted to provide, THE support. You remove it, most of the other aspects will end up on shaky ground.
Also, an easy mode for Dark Souls would pretty much mean removing areas like Sens Fortress, Blighttown or Tomb of Giants entirely because players "not interested in difficulty" would not get through these without having to go against their disinterest.

Basically, I see an easy mode as something incompatible with how Dark Souls was designed as a whole.

A mode for players who are not willing to/interested in levelling up as players, in a game with a strong and organic vision like Dark Souls, would need to go deeper than simply lowering the damage received and raising the damage dished and Im afraid that making such mode enjoyable would require broad adjustments that would influence the normal mode as well.

If FromSoftware comes up with an easy mode whose existence will not in any form affect the normal mode then Ill have zero complaints (well, maybe besides being sad seeing a developer likely sacrificing their vision, at least partially, for the sake of inclusiveness), however since Im quite doubtful its possible Id rather if FromSoftware would try other ways to make the game more inclusive - like making a better tutorial.
Also very very true. The atmosphere and lore are meant to compliment the difficulty. Both games are actually designed very holistically, which is a rarity in this 'Feature Checklist' obsessed era. This is part of why I love them so much….
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