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Default Dark Souls II - What they can do to make it better @ Kotaku

December 25th, 2012, 20:09
Originally Posted by killias2 View Post

2. Not all demands will be met because not all are reasonable for a game. On top of that, I think there are some really bad decisions made to widen appeal.

Overall, to people arguing with me, consider these two points:
1. Do you think the challenging gameplay could be considered the central defining element of the Souls games? Think about all the conversations you've ever read about these games. All the reviews. All the previews. The interviews. The comments. Is there a single element of these games that is discussed more often and more intensively?

2. If your answer to 1. is 'Yes,' should a game developer really be moving resources -away- from the central defining feature of a game in order to appeal to a completely different audience?

If your answer to both is 'Yes,' then we completely disagree, and we should depart in opposite directions from this conversation. If your answer to 1. is 'No,' then I really don't understand where you're coming from on Souls.
How reasonable it is to add a tutorial to a game that is supposed to be for players who can figure things out by themselves?

It is diversion of resources.
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