View Single Post

Default 

December 27th, 2012, 20:28
While I agree that scientific realism is a good thing in a story, RPGs have never been plausibly realistic in terms of elements like wounds management. It would be interesting if they include a plausible mechanism for the latter, say like limited nanotechnology self-repair.
rjshae is offline

rjshae

Bob
RPGWatch Donor

#2

Join Date: Mar 2012
Posts: 1,607