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December 28th, 2012, 12:54
You have to refer to the whole of the experience. You might beat a boss on first attempt but struggle ten times for another.

Besides, the video game industry does not aim at the satisfaction of every customer but the majority of them. It is enough a game to be difficult for the majority of the customers.

Most of the times, in video gaming, the difficulty is inflated through cheap tricks.

It is not about difficult things to do, it is about making anything difficult.

Same thing as for taking a bent with a car:

with a formula one, taking a lightly curved bent is easy.
With a broken steering system car, taking the same lightly curved bent is difficult.

Usually, video games put players in difficult conditions to inflate the difficulty.
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ChienAboyeur

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